CIEDE2000 implementation in F#
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This page presents a reference implementation of the CIEDE2000 color difference formula in F#. If you wish to obtain an exact match with third-party implementations up to 10 decimal places, you may need to make some changes to the source code, including commenting and uncommenting a few lines, which can be applied automatically via the link below.
The ΔE2000 function in F#
Letβs consider the more common and academic (Sharma, 2005) of the two formulations.
// This function written in F# is not affiliated with the CIE (International Commission on Illumination),
// and is released into the public domain. It is provided "as is" without any warranty, express or implied.
open System
// The classic CIE ΞE2000 implementation, which operates on two L*a*b* colors, and returns their difference.
// "l" ranges from 0 to 100, while "a" and "b" are unbounded and commonly clamped to the range of -128 to 127.
let ciede_2000 (l_1: float) (a_1: float) (b_1: float) (l_2: float) (a_2: float) (b_2: float) : float =
// Working in F# with the CIEDE2000 color-difference formula.
// k_l, k_c, k_h are parametric factors to be adjusted according to
// different viewing parameters such as textures, backgrounds...
let k_l = 1.0
let k_c = 1.0
let k_h = 1.0
let mutable n = (Math.Sqrt(a_1 * a_1 + b_1 * b_1) + Math.Sqrt(a_2 * a_2 + b_2 * b_2)) * 0.5
n <- n * n * n * n * n * n * n
// A factor involving chroma raised to the power of 7 designed to make
// the influence of chroma on the total color difference more accurate.
n <- 1.0 + 0.5 * (1.0 - Math.Sqrt(n / (n + 6103515625.0)))
// Application of the chroma correction factor.
let c_1 = Math.Sqrt(a_1 * a_1 * n * n + b_1 * b_1)
let c_2 = Math.Sqrt(a_2 * a_2 * n * n + b_2 * b_2)
// atan2 is preferred over atan because it accurately computes the angle of
// a point (x, y) in all quadrants, handling the signs of both coordinates.
let mutable h_1 = Math.Atan2(b_1, a_1 * n)
let mutable h_2 = Math.Atan2(b_2, a_2 * n)
if h_1 < 0.0 then h_1 <- h_1 + 2.0 * Math.PI
if h_2 < 0.0 then h_2 <- h_2 + 2.0 * Math.PI
n <- Math.Abs(h_2 - h_1)
// Cross-implementation consistent rounding.
if Math.PI - 1E-14 < n && n < Math.PI + 1E-14 then n <- Math.PI
// When the hue angles lie in different quadrants, the straightforward
// average can produce a mean that incorrectly suggests a hue angle in
// the wrong quadrant, the next lines handle this issue.
let mutable h_m = (h_1 + h_2) * 0.5
let mutable h_d = (h_2 - h_1) * 0.5
if Math.PI < n then
h_d <- h_d + Math.PI
// π Sharmaβs formulation doesnβt use the next line, but the one after it,
// and these two variants differ by Β±0.0003 on the final color differences.
h_m <- h_m + Math.PI
// h_m <- h_m + (if h_m < Math.PI then Math.PI else -Math.PI)
let p = 36.0 * h_m - 55.0 * Math.PI
n <- (c_1 + c_2) * 0.5
n <- n * n * n * n * n * n * n
// The hue rotation correction term is designed to account for the
// non-linear behavior of hue differences in the blue region.
let r_t = -2.0 * Math.Sqrt(n / (n + 6103515625.0))
* Math.Sin(Math.PI / 3.0 * Math.Exp(p * p / (-25.0 * Math.PI * Math.PI)))
n <- (l_1 + l_2) * 0.5
n <- (n - 50.0) * (n - 50.0)
// Lightness.
let l = (l_2 - l_1) / (k_l * (1.0 + 0.015 * n / Math.Sqrt(20.0 + n)))
// These coefficients adjust the impact of different harmonic
// components on the hue difference calculation.
let t = 1.0 + 0.24 * Math.Sin(2.0 * h_m + Math.PI / 2.0)
+ 0.32 * Math.Sin(3.0 * h_m + 8.0 * Math.PI / 15.0)
- 0.17 * Math.Sin(h_m + Math.PI / 3.0)
- 0.20 * Math.Sin(4.0 * h_m + 3.0 * Math.PI / 20.0)
n <- c_1 + c_2
// Hue.
let h = 2.0 * Math.Sqrt(c_1 * c_2) * Math.Sin(h_d) / (k_h * (1.0 + 0.0075 * n * t))
// Chroma.
let c = (c_2 - c_1) / (k_c * (1.0 + 0.0225 * n))
// Returning the square root ensures that dE00 accurately reflects the
// geometric distance in color space, which can range from 0 to around 185.
Math.Sqrt(l * l + h * h + c * c + c * h * r_t)
// GitHub Project : https://github.com/michel-leonard/ciede2000-color-matching
// Online Tests : https://michel-leonard.github.io/ciede2000-color-matching
// L1 = 79.1 a1 = 50.5 b1 = 2.2
// L2 = 78.5 a2 = 44.8 b2 = -1.9
// CIE ΞE00 = 2.8082542128 (Bruce Lindbloom, Netflixβs VMAF, ...)
// CIE ΞE00 = 2.8082675897 (Gaurav Sharma, OpenJDK, ...)
// Deviation between implementations β 1.3e-5
// See the source code comments for easy switching between these two widely used ΞE*00 implementation variants.Source code accuracy and reliability
The difference between Sharma and Lindbloom formulations never exceeds Β±0.0003 on the final ΞE2000, which corresponds to the usual difference measured between two 32-bit implementations and is imperceptible to the human eye. Our 64-bit implementations, all consistent with each other, guarantee at least 10 correct decimal places, so choosing one formulation over another mainly depends on the desired interoperability. The formulation that appears by default on this page is the most commonly used (its micro-advantage lies in its community anchoring and its greater lightness than its analog when vectorized).
β If you find a comment in the source code that does not correspond to another language, please inform the author of the site, who will study your suggestion and incorporate it into the source code.
How do you convert RGB colors to L*a*b*?
Go to the AWK, C, Dart, Java, JavaScript, Kotlin, Lua, PHP, Python, Ruby or Rust page where such a converter (using D65 illuminant) is already implemented in addition to the color comparison function.
CIELAB value ranges and interpretation of the ΞE2000
In the CIELAB color space, the L* component represents lightness and typically ranges from 0 (black) to 100 (white). The a* and b* components represent color axes: a* goes from green to red, while b* goes from blue to yellow. In practice, a* and b* values usually fall between -128 and +127, although they can slightly exceed these limits depending on the color conversion.
| Color 1 | Color 2 | Value of ΞE2000 |
|---|---|---|
| 1 | ||
| 2 | ||
| 3 |
| Color 1 | Color 2 | Value of ΞE2000 |
|---|---|---|
| 5 | ||
| 10 | ||
| 15 |
k_l, k_c and k_h Parameters
The parameters k_l, k_c, and k_h are weighting factors applied to the lightness (ΞL*), chroma (ΞC*), and hue (ΞH*) terms in the CIEDE2000 formula. Their default value is 1, which corresponds to the standard viewing conditions recommended by the International Commission on Illumination. In practice, these coefficients are adjusted to reflect specific conditions: for example, k_l = 2 is sometimes used to give more weight to lightness differences (common in printing), while k_c or k_h may be reduced to increase tolerance to saturation or hue variations depending on quality control requirements. Depending on the context, these coefficients typically range between 0.5 and 2.
ΞE2000 (CIEDE2000) measures the perceived difference between two colors: 0 means the colors are identical, and higher values (up to around 185 in extreme cases) indicate a larger difference. For example, a ΞE2000 value around 5 means the colors are close, while a value around 15 means they are clearly different.
Example of use in F#
// Compute the Delta E (CIEDE2000) color difference between two L*a*b* colors in F#
let l1, a1, b1 = 3.9, 16.9, -4.9
let l2, a2, b2 = 3.1, 11.8, 3.6
let deltaE = ciede_2000 l1 a1 b1 l2 a2 b2
printfn "%f" deltaE
// .................................................. This shows a ΔE2000 of 7.0799401968
// As explained in the comments, compliance with Gaurav Sharma would display 7.0799265161Test results
The driver, written in the C99 language and featuring 250 precise static tests, has proved that this F# function is interoperable with the CIEDE2000 function available in other programming languages.
CIEDE2000 Verification Summary :
First Verified Line : 73.2,-34,-46,97.09,38.44,-65,39.669742389892633
Duration : 51.98 s
Successes : 10000000
Errors : 0
Average Delta E : 62.9404
Average Deviation : 4.2576547981676426e-15
Maximum Deviation : 1.1368683772161603e-13Files to download
Feel free to use these files provided by Michel, even for commercial purposes.
| File | Size | Number of clicks |
|---|---|---|
| ciede-2000.fs | 4 KB | 49 |
| ciede-2000-driver.fs | 6 KB | 53 |
| ciede-2000-random.fs | 6 KB | 53 |
| test-fs.yml | 4 KB | 33 |
| reference-dataset.txt | 4 KB | 321 |
| Click on fs.zip to receive all these files in an archive. | ||
Community
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