CIEDE2000 implementation in Ruby

Function version: v1.0.0
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This page presents a reference implementation of the CIEDE2000 color difference formula in Ruby. If you want to ensure perfect compatibility (to the tenth decimal place) with certain third-party implementations, it may be necessary to modify the comments in the source code; the following link automates this operation for you.

Diagram of the full-form CIEDE2000 formula with L*a*b* components and adjustments

The ΔE2000 function in Ruby

Let’s consider the more common and academic (Sharma, 2005) of the two formulations.

# This function written in Ruby is not affiliated with the CIE (International Commission on Illumination),
# and is released into the public domain. It is provided "as is" without any warranty, express or implied.

# The classic CIE Ξ”E2000 implementation, which operates on two L*a*b* colors, and returns their difference.
# "l" ranges from 0 to 100, while "a" and "b" are unbounded and commonly clamped to the range of -128 to 127.
def ciede_2000(l_1, a_1, b_1, l_2, a_2, b_2)
	# Working in Ruby with the CIEDE2000 color-difference formula.
	# k_l, k_c, k_h are parametric factors to be adjusted according to
	# different viewing parameters such as textures, backgrounds...
	k_l = k_c = k_h = 1.0
	n = (Math.sqrt(a_1 * a_1 + b_1 * b_1) + Math.sqrt(a_2 * a_2 + b_2 * b_2)) * 0.5
	n = n * n * n * n * n * n * n
	# A factor involving chroma raised to the power of 7 designed to make
	# the influence of chroma on the total color difference more accurate.
	n = 1.0 + 0.5 * (1.0 - Math.sqrt(n / (n + 6103515625.0)))
	# Application of the chroma correction factor.
	c_1 = Math.sqrt(a_1 * a_1 * n * n + b_1 * b_1)
	c_2 = Math.sqrt(a_2 * a_2 * n * n + b_2 * b_2)
	# atan2 is preferred over atan because it accurately computes the angle of
	# a point (x, y) in all quadrants, handling the signs of both coordinates.
	h_1 = Math.atan2(b_1, a_1 * n)
	h_2 = Math.atan2(b_2, a_2 * n)
	h_1 += 2.0 * Math::PI if h_1 < 0.0
	h_2 += 2.0 * Math::PI if h_2 < 0.0
	n = (h_2 - h_1).abs
	# Cross-implementation consistent rounding.
	n = Math::PI if Math::PI - 1E-14 < n && n < Math::PI + 1E-14
	# When the hue angles lie in different quadrants, the straightforward
	# average can produce a mean that incorrectly suggests a hue angle in
	# the wrong quadrant, the next lines handle this issue.
	h_m = (h_1 + h_2) * 0.5
	h_d = (h_2 - h_1) * 0.5
	if Math::PI < n
		h_d += Math::PI
		# πŸ“œ Sharma’s formulation doesn’t use the next line, but the one after it,
		# and these two variants differ by Β±0.0003 on the final color differences.
		h_m += Math::PI
		# h_m += h_m < Math::PI ? Math::PI : -Math::PI
	end
	p = 36.0 * h_m - 55.0 * Math::PI
	n = (c_1 + c_2) * 0.5
	n = n * n * n * n * n * n * n
	# The hue rotation correction term is designed to account for the
	# non-linear behavior of hue differences in the blue region.
	r_t = -2.0 * Math.sqrt(n / (n + 6103515625.0)) \
		* Math.sin(Math::PI / 3.0 * Math.exp(p * p / (-25.0 * Math::PI * Math::PI)))
	n = (l_1 + l_2) * 0.5
	n = (n - 50.0) * (n - 50.0)
	# Lightness.
	l = (l_2 - l_1) / (k_l * (1.0 + 0.015 * n / Math.sqrt(20.0 + n)))
	# These coefficients adjust the impact of different harmonic
	# components on the hue difference calculation.
	t = 1.0 + 0.24 * Math.sin(2.0 * h_m + Math::PI * 0.5) \
		+ 0.32 * Math.sin(3.0 * h_m + 8.0 * Math::PI / 15.0) \
		- 0.17 * Math.sin(h_m + Math::PI / 3.0) \
		- 0.20 * Math.sin(4.0 * h_m + 3.0 * Math::PI / 20.0)
	n = c_1 + c_2
	# Hue.
	h = 2.0 * Math.sqrt(c_1 * c_2) * Math.sin(h_d) / (k_h * (1.0 + 0.0075 * n * t))
	# Chroma.
	c = (c_2 - c_1) / (k_c * (1.0 + 0.0225 * n))
	# Returning the square root ensures that dE00 accurately reflects the
	# geometric distance in color space, which can range from 0 to around 185.
	Math.sqrt(l * l + h * h + c * c + c * h * r_t)
end

# GitHub Project : https://github.com/michel-leonard/ciede2000-color-matching
#   Online Tests : https://michel-leonard.github.io/ciede2000-color-matching

# L1 = 65.7   a1 = 54.9   b1 = -2.4
# L2 = 66.9   a2 = 48.8   b2 = 2.4
# CIE Ξ”E00 = 3.1475316605 (Bruce Lindbloom, Netflix’s VMAF, ...)
# CIE Ξ”E00 = 3.1475185150 (Gaurav Sharma, OpenJDK, ...)
# Deviation between implementations β‰ˆ 1.3e-5

# See the source code comments for easy switching between these two widely used Ξ”E*00 implementation variants.

k_l, k_c and k_h parameters

The parameters k_l, k_c and k_h in the CIEDE2000 formula are weighting factors applied to the brightness (Ξ”L*), chroma (Ξ”C*) and hue (Ξ”H*) components respectively. In the source code, they are defined as constants with a default value of 1, corresponding to the standard observation conditions laid down by the International Commission on Illumination (CIE). In practice, you might need to adjust these coefficients to reflect specific conditions: for example, k_l = 2 is sometimes used to give more weight to differences in brightness (a common occurrence in the textile industry), while k_c or k_h can be reduced to increase tolerance for variations in saturation or hue. In summary, these coefficients typically range from 0.5 to 2, with 1 being the most common value.

Source code accuracy and reliability

The difference between Sharma’s academic formulation and Lindbloom’s simplified formulation does not exceed Β±0.0003 on the final Ξ”E2000. This corresponds to the difference usually measured between two 32-bit implementations and is imperceptible to the human eye. The implementation presented on this page is 64-bit and guarantees at least 10 correct decimal places; the choice of one formulation over another is, therefore, a technical detail. The default formula on this page is the one most often presented in the community, it is slightly easier to vectorize.

How do you convert RGB colors to L*a*b*?

You will need to use the XYZ intermediate color space for the conversion, and if you need help, the source code is provided at the bottom of this page (using the D65 white point formalized in 1964).

CIELAB value ranges and interpretation of the Ξ”E2000

In the CIELAB color space, the L* component represents lightness and typically ranges from 0 (black) to 100 (white). The a* and b* components represent color axes: a* goes from green to red, while b* goes from blue to yellow. In practice, the values of a* and b* are almost always limited to a range between -128 and +127, although the standard does not specify an official limit for these two components.

Example of two colors presenting a just-noticeable difference (JND) according to CIEDE2000
Color 1Color 2Value of Ξ”E2000
1
2
3
Examples of CIEDE2000 values calculated between two distinct colors
Color 1Color 2Value of Ξ”E2000
5
10
15

Ξ”E2000 (CIEDE2000) measures the perceived difference between two colors: 0 means the colors are identical, and higher values (up to 185 and more) indicate a larger difference. For example, a ΔE2000 value around 5 means the colors are close, while a value around 15 means they are clearly different. When the ΔE2000 value exceeds 40, the colors being compared have virtually nothing in common, and we can no longer derive any precise information from them.

Example of use in Ruby

# Compute the Delta E (CIEDE2000) color difference between two L*a*b* colors in Ruby

# Color 1: l1 = 62.6   a1 = 19.4   b1 = -1.8
# Color 2: l2 = 62.5   a2 = 24.5   b2 = 3.3

delta_e = ciede_2000(l1, a1, b1, l2, a2, b2)
puts delta_e

# .................................................. This shows a ΔE2000 of 4.3323552676
# As explained in the comments, compliance with Gaurav Sharma would display 4.3323684016

Test results

Our test program, written in C99, includes 250 precise static tests. The results show that this CIEDE2000 function in Ruby is interoperable with the other 41 programming languages.

CIEDE2000 Verification Summary :
  First Verified Line : 4.54,-122,-35,10,116.6,91.92,86.21001308276066766
             Duration : 45.80 s
            Successes : 10000000
               Errors : 0
      Average Delta E : 62.9465
    Average Deviation : 3.4328080100731738e-15
    Maximum Deviation : 8.5265128291212022e-14

Files to download

Feel free to use these files provided by Michel, even for commercial purposes.

Site statistics : downloads
FileSizeNumber of clicks
ciede-2000.rb4 KB100
ciede-2000-driver.rb5 KB115
ciede-2000-random.rb5 KB98
compare-hex-colors.rb8 KB99
compare-rgb-colors.rb8 KB107
vs-model.rb5 KB97
test-rb.yml3 KB57
vs-colorscore.yml4 KB64
reference-dataset.txt4 KB382
Click on rb.zip to receive all these files in an archive.

Community

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