F# / ciede-2000-driver.fs 💾

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// Limited Use License – March 1, 2025

// This source code is provided for public use under the following conditions :
// It may be downloaded, compiled, and executed, including in publicly accessible environments.
// Modification is strictly prohibited without the express written permission of the author.

// © Michel Leonard 2025

open System
open System.IO

// The classic CIE ΔE2000 implementation, which operates on two L*a*b* colors, and returns their difference.
// "l" ranges from 0 to 100, while "a" and "b" are unbounded and commonly clamped to the range of -128 to 127.
let ciede_2000 (l_1: float) (a_1: float) (b_1: float) (l_2: float) (a_2: float) (b_2: float) : float =
    // Working in F# with the CIEDE2000 color-difference formula.
    // k_l, k_c, k_h are parametric factors to be adjusted according to
    // different viewing parameters such as textures, backgrounds...
    let k_l = 1.0
    let k_c = 1.0
    let k_h = 1.0
    let mutable n = (Math.Sqrt(a_1 * a_1 + b_1 * b_1) + Math.Sqrt(a_2 * a_2 + b_2 * b_2)) * 0.5
    n <- n * n * n * n * n * n * n
    // A factor involving chroma raised to the power of 7 designed to make
    // the influence of chroma on the total color difference more accurate.
    n <- 1.0 + 0.5 * (1.0 - Math.Sqrt(n / (n + 6103515625.0)))
    // Application of the chroma correction factor.
    let c_1 = Math.Sqrt(a_1 * a_1 * n * n + b_1 * b_1)
    let c_2 = Math.Sqrt(a_2 * a_2 * n * n + b_2 * b_2)
    // atan2 is preferred over atan because it accurately computes the angle of
    // a point (x, y) in all quadrants, handling the signs of both coordinates.
    let mutable h_1 = Math.Atan2(b_1, a_1 * n)
    let mutable h_2 = Math.Atan2(b_2, a_2 * n)
    if h_1 < 0.0 then h_1 <- h_1 + 2.0 * Math.PI
    if h_2 < 0.0 then h_2 <- h_2 + 2.0 * Math.PI
    n <- Math.Abs(h_2 - h_1)
    // Cross-implementation consistent rounding.
    if Math.PI - 1E-14 < n && n < Math.PI + 1E-14 then n <- Math.PI
    // When the hue angles lie in different quadrants, the straightforward
    // average can produce a mean that incorrectly suggests a hue angle in
    // the wrong quadrant, the next lines handle this issue.
    let mutable h_m = (h_1 + h_2) * 0.5
    let mutable h_d = (h_2 - h_1) * 0.5
    if Math.PI < n then
        h_d <- h_d + Math.PI
        // 📜 Sharma’s formulation doesn’t use the next line, but the one after it,
        // and these two variants differ by ±0.0003 on the final color differences.
        h_m <- h_m + Math.PI
        // h_m <- h_m + (if h_m < Math.PI then Math.PI else -Math.PI)
    let p = 36.0 * h_m - 55.0 * Math.PI
    n <- (c_1 + c_2) * 0.5
    n <- n * n * n * n * n * n * n
    // The hue rotation correction term is designed to account for the
    // non-linear behavior of hue differences in the blue region.
    let r_t = -2.0 * Math.Sqrt(n / (n + 6103515625.0))
                        * Math.Sin(Math.PI / 3.0 * Math.Exp(p * p / (-25.0 * Math.PI * Math.PI)))
    n <- (l_1 + l_2) * 0.5
    n <- (n - 50.0) * (n - 50.0)
    // Lightness.
    let l = (l_2 - l_1) / (k_l * (1.0 + 0.015 * n / Math.Sqrt(20.0 + n)))
    // These coefficients adjust the impact of different harmonic
    // components on the hue difference calculation.
    let t = 1.0     + 0.24 * Math.Sin(2.0 * h_m + Math.PI / 2.0)
                    + 0.32 * Math.Sin(3.0 * h_m + 8.0 * Math.PI / 15.0)
                    - 0.17 * Math.Sin(h_m + Math.PI / 3.0)
                    - 0.20 * Math.Sin(4.0 * h_m + 3.0 * Math.PI / 20.0)
    n <- c_1 + c_2
    // Hue.
    let h = 2.0 * Math.Sqrt(c_1 * c_2) * Math.Sin(h_d) / (k_h * (1.0 + 0.0075 * n * t))
    // Chroma.
    let c = (c_2 - c_1) / (k_c * (1.0 + 0.0225 * n))
    // Returning the square root ensures that dE00 accurately reflects the
    // geometric distance in color space, which can range from 0 to around 185.
    Math.Sqrt(l * l + h * h + c * c + c * h * r_t)

// GitHub Project : https://github.com/michel-leonard/ciede2000-color-matching
//   Online Tests : https://michel-leonard.github.io/ciede2000-color-matching

// L1 = 41.5   a1 = 38.4   b1 = -4.1
// L2 = 40.9   a2 = 32.8   b2 = 4.2
// CIE ΔE00 = 5.3290898975 (Bruce Lindbloom, Netflix’s VMAF, ...)
// CIE ΔE00 = 5.3290738849 (Gaurav Sharma, OpenJDK, ...)
// Deviation between implementations ≈ 1.6e-5

// See the source code comments for easy switching between these two widely used ΔE*00 implementation variants.

/////////////////////////////////////////////////
/////////////////////////////////////////////////
////////////                         ////////////
////////////    CIEDE2000 Driver     ////////////
////////////                         ////////////
/////////////////////////////////////////////////
/////////////////////////////////////////////////

// Reads a CSV file specified as the first command-line argument. For each line, this program
// in F# displays the original line with the computed Delta E 2000 color difference appended.
// The C driver can offer CSV files to process and programmatically check the calculations performed there.

//  Example of a CSV input line : 61,20,68,52.6,-4,37.4
//    Corresponding output line : 61,20,68,52.6,-4,37.4,18.404917414791559990886422893921

let args = Environment.GetCommandLineArgs()
if args.Length > 0 then
    File.ReadLines(args[1])
    |> Seq.iter (fun line ->
        let parts = line.Split(',')
        // Parse float values
        let l1 = Double.Parse(parts.[0])
        let a1 = Double.Parse(parts.[1])
        let b1 = Double.Parse(parts.[2])
        let l2 = Double.Parse(parts.[3])
        let a2 = Double.Parse(parts.[4])
        let b2 = Double.Parse(parts.[5])
        let deltaE = ciede_2000 l1 a1 b1 l2 a2 b2
        printfn "%s,%.17g" line deltaE
    )