CIEDE2000 implementation in C#

Function version: v1.0.0
Site statistics
Number of visits754
Number of files viewed551 + 378

This page presents a reference implementation of the CIEDE2000 color difference formula in C#. If you want to ensure perfect compatibility (to the tenth decimal place) with certain third-party implementations, it may be necessary to modify the comments in the source code; the following link automates this operation for you.

Diagram of the full-form CIEDE2000 formula with L*a*b* components and adjustments

The ΔE2000 function in C#

Let’s consider the more common and academic (Sharma, 2005) of the two formulations.

// This function written in C# is not affiliated with the CIE (International Commission on Illumination),
// and is released into the public domain. It is provided "as is" without any warranty, express or implied.

// The classic CIE Ξ”E2000 implementation, which operates on two L*a*b* colors, and returns their difference.
// "l" ranges from 0 to 100, while "a" and "b" are unbounded and commonly clamped to the range of -128 to 127.
static double ciede_2000(double l_1, double a_1, double b_1, double l_2, double a_2, double b_2) {
	// Working in C# (.NET Core) with the CIEDE2000 color-difference formula.
	// k_l, k_c, k_h are parametric factors to be adjusted according to
	// different viewing parameters such as textures, backgrounds...
	const double k_l = 1.0, k_c = 1.0, k_h = 1.0;
	double n = (Math.Sqrt(a_1 * a_1 + b_1 * b_1) + Math.Sqrt(a_2 * a_2 + b_2 * b_2)) * 0.5;
	n = n * n * n * n * n * n * n;
	// A factor involving chroma raised to the power of 7 designed to make
	// the influence of chroma on the total color difference more accurate.
	n = 1.0 + 0.5 * (1.0 - Math.Sqrt(n / (n + 6103515625.0)));
	// Application of the chroma correction factor.
	double c_1 = Math.Sqrt(a_1 * a_1 * n * n + b_1 * b_1);
	double c_2 = Math.Sqrt(a_2 * a_2 * n * n + b_2 * b_2);
	// atan2 is preferred over atan because it accurately computes the angle of
	// a point (x, y) in all quadrants, handling the signs of both coordinates.
	double h_1 = Math.Atan2(b_1, a_1 * n), h_2 = Math.Atan2(b_2, a_2 * n);
	if (h_1 < 0.0) h_1 += 2.0 * Math.PI;
	if (h_2 < 0.0) h_2 += 2.0 * Math.PI;
	n = Math.Abs(h_2 - h_1);
	// Cross-implementation consistent rounding.
	if (Math.PI - 1E-14 < n && n < Math.PI + 1E-14)
		n = Math.PI;
	// When the hue angles lie in different quadrants, the straightforward
	// average can produce a mean that incorrectly suggests a hue angle in
	// the wrong quadrant, the next lines handle this issue.
	double h_m = (h_1 + h_2) * 0.5, h_d = (h_2 - h_1) * 0.5;
	if (Math.PI < n) {
		h_d += Math.PI;
		// πŸ“œ Sharma’s formulation doesn’t use the next line, but the one after it,
		// and these two variants differ by Β±0.0003 on the final color differences.
		h_m += Math.PI;
		// if (h_m < Math.PI) h_m += Math.PI; else h_m -= Math.PI;
	}
	double p = 36.0 * h_m - 55.0 * Math.PI;
	n = (c_1 + c_2) * 0.5;
	n = n * n * n * n * n * n * n;
	// The hue rotation correction term is designed to account for the
	// non-linear behavior of hue differences in the blue region.
	double r_t = -2.0 * Math.Sqrt(n / (n + 6103515625.0))
			* Math.Sin(Math.PI / 3.0 * Math.Exp(p * p / (-25.0 * Math.PI * Math.PI)));
	n = (l_1 + l_2) * 0.5;
	n = (n - 50.0) * (n - 50.0);
	// Lightness.
	double l = (l_2 - l_1) / (k_l * (1.0 + 0.015 * n / Math.Sqrt(20.0 + n)));
	// These coefficients adjust the impact of different harmonic
	// components on the hue difference calculation.
	double t = 1.0	+ 0.24 * Math.Sin(2.0 * h_m + Math.PI * 0.5)
			+ 0.32 * Math.Sin(3.0 * h_m + 8.0 * Math.PI / 15.0)
			- 0.17 * Math.Sin(h_m + Math.PI / 3.0)
			- 0.20 * Math.Sin(4.0 * h_m + 3.0 * Math.PI / 20.0);
	n = c_1 + c_2;
	// Hue.
	double h = 2.0 * Math.Sqrt(c_1 * c_2) * Math.Sin(h_d) / (k_h * (1.0 + 0.0075 * n * t));
	// Chroma.
	double c = (c_2 - c_1) / (k_c * (1.0 + 0.0225 * n));
	// Returning the square root ensures that dE00 accurately reflects the
	// geometric distance in color space, which can range from 0 to around 185.
	return Math.Sqrt(l * l + h * h + c * c + c * h * r_t);
}

// GitHub Project : https://github.com/michel-leonard/ciede2000-color-matching
//   Online Tests : https://michel-leonard.github.io/ciede2000-color-matching

// L1 = 32.3   a1 = 41.7   b1 = -1.7
// L2 = 32.2   a2 = 35.7   b2 = 1.6
// CIE Ξ”E00 = 2.8793148397 (Bruce Lindbloom, Netflix’s VMAF, ...)
// CIE Ξ”E00 = 2.8793013851 (Gaurav Sharma, OpenJDK, ...)
// Deviation between implementations β‰ˆ 1.3e-5

// See the source code comments for easy switching between these two widely used Ξ”E*00 implementation variants.

k_l, k_c and k_h parameters

The parameters k_l, k_c and k_h in the CIEDE2000 formula are weighting factors applied to the brightness (Ξ”L*), chroma (Ξ”C*) and hue (Ξ”H*) components respectively. In the source code, they are defined as constants with a default value of 1, corresponding to the standard observation conditions laid down by the International Commission on Illumination (CIE). In practice, you might need to adjust these coefficients to reflect specific conditions: for example, k_l = 2 is sometimes used to give more weight to differences in brightness (a common occurrence in the textile industry), while k_c or k_h can be reduced to increase tolerance for variations in saturation or hue, depending on the requirements. Depending on the context, these coefficients typically range from 0.5 to 2.

Source code accuracy and reliability

The difference between Sharma’s academic formulation and Lindbloom’s simplified formulation does not exceed Β±0.0003 on the final Ξ”E2000. This corresponds to the difference usually measured between two 32-bit implementations and is imperceptible to the human eye. Our 64-bit implementations, all consistent with each other, guarantee at least 10 correct decimal places, so the choice of one formulation over the other is a technical detail. The default formula on this page is the one most often presented in the community, it is slightly easier to vectorize.

How do you convert RGB colors to L*a*b*?

Go to the AWK, C, Dart, Java, JavaScript, Kotlin, Lua, PHP, Python, Ruby or Rust page where such a converter (using D65 illuminant) is already implemented in addition to the color comparison function.

CIELAB value ranges and interpretation of the Ξ”E2000

In the CIELAB color space, the L* component represents lightness and typically ranges from 0 (black) to 100 (white). The a* and b* components represent color axes: a* goes from green to red, while b* goes from blue to yellow. In practice, a* and b* values usually fall between -128 and +127, although they can slightly exceed these limits depending on the color conversion.

Example of two colors presenting a just-noticeable difference (JND) according to CIEDE2000
Color 1Color 2Value of Ξ”E2000
1
2
3
Examples of CIEDE2000 values calculated between two distinct colors
Color 1Color 2Value of Ξ”E2000
5
10
15

Ξ”E2000 (CIEDE2000) measures the perceived difference between two colors: 0 means the colors are identical, and higher values (up to around 185 in extreme cases) indicate a larger difference. For example, a Ξ”E2000 value around 5 means the colors are close, while a value around 15 means they are clearly different.

Example of use in C#

// Compute the Delta E (CIEDE2000) color difference between two L*a*b* colors in C# (.NET Core)

double l1 = 95.3,  a1 = 39.2,  b1 = -1.7;
double l2 = 94.8,  a2 = 45.0,  b2 = 2.1;

double deltaE = ciede_2000(l1, a1, b1, l2, a2, b2);
Console.WriteLine(deltaE);

// .................................................. This shows a ΔE2000 of 2.8916930349
// As explained in the comments, compliance with Gaurav Sharma would display 2.8917067928

Test results

The driver, written in the C99 language and featuring 250 precise static tests, has proved that this C# function is interoperable with the CIEDE2000 function available in other programming languages.

CIEDE2000 Verification Summary :
  First Verified Line : 65,44.1,69,8.3,-46.8,-22.9,72.86971426109767
             Duration : 32.12 s
            Successes : 10000000
               Errors : 0
      Average Delta E : 62.9416
    Average Deviation : 4.2567882330146744e-15
    Maximum Deviation : 1.1368683772161603e-13

Files to download

Feel free to use these files provided by Michel, even for commercial purposes.

Site statistics : downloads
FileSizeNumber of clicks
ciede-2000.cs4 KB115
ciede-2000-driver.cs5 KB106
ciede-2000-random.cs6 KB103
ciede-2000-single-precision.cs5 KB103
test-cs.yml3 KB61
vs-masuit-tools.yml5 KB63
reference-dataset.txt4 KB378
Click on cs.zip to receive all these files in an archive.

Community

What do you think of this source code or CIEDE2000? Your opinion is important to us! The guestbook already contains 9 messages - including 1 in English. Take a look and share your opinion.