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# This function written in PowerShell is not affiliated with the CIE (International Commission on Illumination),
# and is released into the public domain. It is provided "as is" without any warranty, express or implied.
# The classic CIE ΔE2000 implementation, which operates on two L*a*b* colors, and returns their difference.
# "l" ranges from 0 to 100, while "a" and "b" are unbounded and commonly clamped to the range of -128 to 127.
function ciede_2000 {
param(
[double]$l_1, [double]$a_1, [double]$b_1,
[double]$l_2, [double]$a_2, [double]$b_2
)
# Working in PowerShell with the CIEDE2000 color-difference formula.
# k_l, k_c, k_h are parametric factors to be adjusted according to
# different viewing parameters such as textures, backgrounds...
$k_l = 1.0
$k_c = 1.0
$k_h = 1.0
$n = ([math]::Sqrt($a_1 * $a_1 + $b_1 * $b_1) + [math]::Sqrt($a_2 * $a_2 + $b_2 * $b_2)) * 0.5
$n = $n * $n * $n * $n * $n * $n * $n
# A factor involving chroma raised to the power of 7 designed to make
# the influence of chroma on the total color difference more accurate.
$n = 1.0 + 0.5 * (1.0 - [math]::Sqrt($n / ($n + 6103515625.0)))
# Application of the chroma correction factor.
$c_1 = [math]::Sqrt($a_1 * $a_1 * $n * $n + $b_1 * $b_1)
$c_2 = [math]::Sqrt($a_2 * $a_2 * $n * $n + $b_2 * $b_2)
# atan2 is preferred over atan because it accurately computes the angle of
# a point (x, y) in all quadrants, handling the signs of both coordinates.
$h_1 = [math]::Atan2($b_1, $a_1 * $n)
$h_2 = [math]::Atan2($b_2, $a_2 * $n)
$h_1 = $h_1 + 2.0 * [math]::PI * ($h_1 -lt 0.0)
$h_2 = $h_2 + 2.0 * [math]::PI * ($h_2 -lt 0.0)
$n = [math]::Abs($h_2 - $h_1)
# Cross-implementation consistent rounding.
if (([math]::PI - 1E-14) -lt $n -and $n -lt ([math]::PI + 1E-14)) {
$n = [math]::PI
}
# When the hue angles lie in different quadrants, the straightforward
# average can produce a mean that incorrectly suggests a hue angle in
# the wrong quadrant, the next lines handle this issue.
$h_m = ($h_1 + $h_2) * 0.5
$h_d = ($h_2 - $h_1) * 0.5
if ([math]::PI -lt $n) {
$h_d += [math]::PI;
# 📜 Sharma’s formulation doesn’t use the next line, but the one after it,
# and these two variants differ by ±0.0003 on the final color differences.
$h_m += [math]::PI;
# $h_m += if ($h_m -lt [Math]::PI) { [Math]::PI } else { -[Math]::PI }
}
$p = 36.0 * $h_m - 55.0 * [math]::PI
$n = ($c_1 + $c_2) * 0.5
$n = $n * $n * $n * $n * $n * $n * $n
# The hue rotation correction term is designed to account for the
# non-linear behavior of hue differences in the blue region.
$r_t = -2.0 * [math]::Sqrt($n / ($n + 6103515625.0)) * [math]::Sin([math]::PI / 3.0 *
[math]::Exp($p * $p / (-25.0 * [math]::PI * [math]::PI)))
$n = ($l_1 + $l_2) * 0.5
$n = ($n - 50.0) * ($n - 50.0)
# Lightness.
$l = ($l_2 - $l_1) / ($k_l * (1.0 + 0.015 * $n / [math]::Sqrt(20.0 + $n)))
# These coefficients adjust the impact of different harmonic
# components on the hue difference calculation.
$t = 1.0 + 0.24 * [math]::Sin(2.0 * $h_m + [math]::PI * 0.5) +
0.32 * [math]::Sin(3.0 * $h_m + 8.0 * [math]::PI / 15.0) -
0.17 * [math]::Sin($h_m + [math]::PI / 3.0) -
0.20 * [math]::Sin(4.0 * $h_m + 3.0 * [math]::PI / 20.0)
$n = $c_1 + $c_2
# Hue.
$h = 2.0 * [math]::Sqrt($c_1 * $c_2) * [math]::Sin($h_d) / ($k_h * (1.0 + 0.0075 * $n * $t))
# Chroma.
$c = ($c_2 - $c_1) / ($k_c * (1.0 + 0.0225 * $n))
# Returning the square root ensures that dE00 accurately reflects the
# geometric distance in color space, which can range from 0 to around 185.
return [math]::Sqrt($l * $l + $h * $h + $c * $c + $c * $h * $r_t)
}
# GitHub Project : https://github.com/michel-leonard/ciede2000-color-matching
# Online Tests : https://michel-leonard.github.io/ciede2000-color-matching
# L1 = 51.5 a1 = 45.3 b1 = 4.8
# L2 = 51.1 a2 = 39.1 b2 = -3.9
# CIE ΔE00 = 5.1828681439 (Bruce Lindbloom, Netflix’s VMAF, ...)
# CIE ΔE00 = 5.1828865362 (Gaurav Sharma, OpenJDK, ...)
# Deviation between implementations ≈ 1.8e-5
# See the source code comments for easy switching between these two widely used ΔE*00 implementation variants.