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// This function written in JavaScript is not affiliated with the CIE (International Commission on Illumination),
// and is released into the public domain. It is provided "as is" without any warranty, express or implied.
// The classic CIE ΔE2000 implementation, which operates on two L*a*b* colors, and returns their difference.
// "l" ranges from 0 to 100, while "a" and "b" are unbounded and commonly clamped to the range of -128 to 127.
function ciede_2000(l_1, a_1, b_1, l_2, a_2, b_2, k_l, k_c, k_h, canonical) {
"use strict"
// Working in JavaScript with the CIEDE2000 color-difference formula.
// k_l, k_c, k_h are parametric factors to be adjusted according to
// different viewing parameters such as textures, backgrounds...
var n = (Math.sqrt(a_1 * a_1 + b_1 * b_1) + Math.sqrt(a_2 * a_2 + b_2 * b_2)) * 0.5;
n = n * n * n * n * n * n * n;
// A factor involving chroma raised to the power of 7 designed to make
// the influence of chroma on the total color difference more accurate.
n = 1.0 + 0.5 * (1.0 - Math.sqrt(n / (n + 6103515625.0)));
// Application of the chroma correction factor.
var c_1 = Math.sqrt(a_1 * a_1 * n * n + b_1 * b_1);
var c_2 = Math.sqrt(a_2 * a_2 * n * n + b_2 * b_2);
// atan2 is preferred over atan because it accurately computes the angle of
// a point (x, y) in all quadrants, handling the signs of both coordinates.
var h_1 = Math.atan2(b_1, a_1 * n), h_2 = Math.atan2(b_2, a_2 * n);
h_1 += 2.0 * Math.PI * (h_1 < 0.0);
h_2 += 2.0 * Math.PI * (h_2 < 0.0);
n = Math.abs(h_2 - h_1);
// Cross-implementation consistent rounding.
if (Math.PI - 1E-14 < n && n < Math.PI + 1E-14)
n = Math.PI;
// When the hue angles lie in different quadrants, the straightforward
// average can produce a mean that incorrectly suggests a hue angle in
// the wrong quadrant, the next lines handle this issue.
var h_m = (h_1 + h_2) * 0.5, h_d = (h_2 - h_1) * 0.5;
if (Math.PI < n) {
h_d += Math.PI;
if (canonical) // Sharma’s implementation, OpenJDK, ...
h_m += h_m < Math.PI ? Math.PI : -Math.PI;
else // Lindbloom’s implementation, Netflix’s VMAF, ...
h_m += Math.PI;
}
var p = 36.0 * h_m - 55.0 * Math.PI;
n = (c_1 + c_2) * 0.5;
n = n * n * n * n * n * n * n;
// The hue rotation correction term is designed to account for the
// non-linear behavior of hue differences in the blue region.
var r_t = -2.0 * Math.sqrt(n / (n + 6103515625.0))
* Math.sin(Math.PI / 3.0 * Math.exp(p * p / (-25.0 * Math.PI * Math.PI)));
n = (l_1 + l_2) * 0.5;
n = (n - 50.0) * (n - 50.0);
// Lightness.
var l = (l_2 - l_1) / ((k_l || 1.0) * (1.0 + 0.015 * n / Math.sqrt(20.0 + n)));
// These coefficients adjust the impact of different harmonic
// components on the hue difference calculation.
var t = 1.0 + 0.24 * Math.sin(2.0 * h_m + Math.PI * 0.5)
+ 0.32 * Math.sin(3.0 * h_m + 8.0 * Math.PI / 15.0)
- 0.17 * Math.sin(h_m + Math.PI / 3.0)
- 0.20 * Math.sin(4.0 * h_m + 3.0 * Math.PI / 20.0);
n = c_1 + c_2;
// Hue.
var h = 2.0 * Math.sqrt(c_1 * c_2) * Math.sin(h_d) / ((k_h || 1.0) * (1.0 + 0.0075 * n * t));
// Chroma.
var c = (c_2 - c_1) / ((k_c || 1.0) * (1.0 + 0.0225 * n));
// Returning the square root ensures that dE00 accurately reflects the
// geometric distance in color space, which can range from 0 to around 185.
return Math.sqrt(l * l + h * h + c * c + c * h * r_t);
}
// GitHub Project : https://github.com/michel-leonard/ciede2000-color-matching
// Online Tests : https://michel-leonard.github.io/ciede2000-color-matching
// L1 = 54.8 a1 = 23.5 b1 = 2.0
// L2 = 53.3 a2 = 29.5 b2 = -2.2
// CIE ΔE00 = 4.1622955128 (Bruce Lindbloom, Netflix’s VMAF, ...)
// CIE ΔE00 = 4.1622807178 (Gaurav Sharma, OpenJDK, ...)
// Deviation between implementations ≈ 1.5e-5
// See the source code comments for easy switching between these two widely used ΔE*00 implementation variants.